3D Modeler Resume
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Charles Bloomberg
PROFESSIONAL SUMMARY
Experienced 3D Modeler with over 8 years of expertise in creating high-quality, detailed models for diverse industries. Adept in utilizing advanced 3D software and delivering projects on time and within budget.
PROFESSIONAL Experience
Senior 3D Modeler | Company A
March 2019 — Present, Cary, USA
• Created over 50 highly detailed character and environment models for leading AAA games, enhancing user experience and immersion.
• Utilized software such as Maya, ZBrush, and Substance Painter to develop models, optimizing workflows to reduce production time by 20%.
• Collaborated with designers and animators to ensure seamless integration of models, resulting in a 15% increase in project efficiency.
• Trained and mentored a team of junior modelers, helping improve their skills and reduce error rates by 30%.
• Developed and maintained a library of reusable assets, cutting down design phase time by 25%.
• Utilized software such as Maya, ZBrush, and Substance Painter to develop models, optimizing workflows to reduce production time by 20%.
• Collaborated with designers and animators to ensure seamless integration of models, resulting in a 15% increase in project efficiency.
• Trained and mentored a team of junior modelers, helping improve their skills and reduce error rates by 30%.
• Developed and maintained a library of reusable assets, cutting down design phase time by 25%.
3D Modeler | Company B
August 2015 — February 2019, Emeryville, USA
• Modeled over 100 complex scenes and characters for animated feature films, contributing to award-winning projects.
• Implemented advanced sculpting techniques in ZBrush and Blender, increasing detail accuracy by 40%.
• Managed asset creation pipeline, resulting in a 15% overall improvement in production efficiency.
• Coordinated with the rendering team to ensure models adhered to visual style guidelines, improving final render quality by 10%.
• Implemented advanced sculpting techniques in ZBrush and Blender, increasing detail accuracy by 40%.
• Managed asset creation pipeline, resulting in a 15% overall improvement in production efficiency.
• Coordinated with the rendering team to ensure models adhered to visual style guidelines, improving final render quality by 10%.
Junior 3D Modeler | Company C
May 2012 — July 2015, San Diego, USA
• Assisted in the creation of over 70 models for various projects, ranging from video games to virtual reality applications.
• Utilized 3ds Max and Photoshop to enhance texture quality, improving final visual output by 25%.
• Participated in daily scrums to align with project timelines, achieving a 95% on-time delivery rate.
• Utilized 3ds Max and Photoshop to enhance texture quality, improving final visual output by 25%.
• Participated in daily scrums to align with project timelines, achieving a 95% on-time delivery rate.
3D Modeler Intern | Company D
June 2011 — April 2012, Portland, USA
• Supported senior modelers in the development of 3D assets for promotional material and client-based projects.
• Created high-quality textures and normal maps, resulting in a 20% improvement in visual fidelity.
• Conducted research on emerging 3D modeling trends, assisting in the adoption of new techniques and software.
• Created high-quality textures and normal maps, resulting in a 20% improvement in visual fidelity.
• Conducted research on emerging 3D modeling trends, assisting in the adoption of new techniques and software.
Education
Bachelor of Fine Arts in Animation and Visual Effects | Savannah College of Art and Design
May 2011
Expert-Level Skills
3D Modeling, Maya, ZBrush, 3ds Max, Blender, Substance Painter, Photoshop, UV Mapping, Texturing, Sculpting, Animation Rendering, Pipeline Management, Team Collaboration, Project Management, Character Design, Environment Design, Creative Problem-Solving